![]() Sometimes a fragile trap is more dangerous than a resilient one if destroying it will fill the corridor with acid. Textify was created to solve this problem: you can point your mouse over the text, click on the mouse shortcut (Shift + Middle click by default), and get a selectable view of the text. Determine the HP and AC of your traps based on the tables below. Textify Portable is text capture and translation utility to get text from dialog boxes and other Windows elements that don't normally support copying. Pipes containing fire or poison will rupture and spray over the area, while mechanisms can be rendered inoperable with enough force. Traps can be damaged and destroyed, sometimes to good or bad effect. To see examples of some of the best ones, you can visit: The Best Infographics 2010 Sci2ools - Free Online Productivity Tools International On-screen KeyboardConvert Text in Image to editable one (OCR)Web Page to Image or Printer Friendly PDFSplit and Merge PDF FilesLatex Equation EditorTypeset Style GeneratorGoogle Chrome Extension and. Unsuccessfully attempting to pick the lever triggers the trap.Ĭlimbing the walls, running away to higher ground before the liquid reaches them, or securely anchoring themselves will prevent the liquid from washing them away. A successful DC 20 Dexterity check using thieves' tools disarms the trap, rendering the lever useless, or connecting it to some other mechanism. Trigger: lever, activates when the wrong lever is pulled.Ĭountermeasures: A successful DC 15 Intelligence (Investigation) check allows a character to deduce the trap's presence from connections in the lever's mechanism to it. If submerged, after 1+(CON bonus) minutes (min 1) of holding breath your HP drops to 0. If it enters another creature's space, DC 20 DEX save or washed away by the rapid torrent, but regardless of save you still take damage from the liquid: 16 (4d10) damage. Flooded Tar CorridorĪ lever is rigged to activate when pulled that causes the dam farther up the corridor to break and unleashes a huge wave of liquid that crashes down the corridor.Įffect: Initiative +3, moves 60 ft. Unsuccessfully attempting to pick the door triggers the trap.Ĭasting dispel magic (DC 20) on the trap will cancel the stored spell. A successful DC 20 Dexterity check using thieves' tools disarms the trap, removing the trigger from the door. Trigger: doorknob, activates when the doorknob is turned the wrong way.Ĭountermeasures: A successful DC 15 Intelligence (Investigation) check allows a character to deduce the trap's presence from alterations made to the mechanism to accommodate the trigger. Python3 imgtextif圓.A doorknob is trapped to activate when it's turned the wrong way, which releases the spell stored within the trapped object.Įffect: +12 to hit against one target, Casts Melf's Acid Arrow centered on the trigger with DC 20 (if relevant) ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |